Disclamer:
Granted, this is not much of a web page.
(And don't expect fancy graphics, anyway :-)
It's just an unique entry point mainly to access the applets
that I usually need during my Nethack games.
Note: The applets have been tested with Firefox only. Use at own risk.
The algorithm in the C source code creates
orthogonal partitioned random maps. It can be used to construct new
basic types of generic maps for Nethack, Sewers and
Towns (in addition to the existing Rooms/Corridors,
Mines, and Maze types). The parameters of the algorithm
have been developed in a way so that layouts are generated that look
natural while still preserving enough variety. (Note: The code is
polymorphic; if executed as 'town' the Town generation will be
active, otherwise the Sewers generation.)